From Sketch to Sprite: Preparing a Sketch for Spriting

You’ve learned the basics and had a look at the first steps. Now it’s time to learn about making your own. For me, a sprite nearly always starts with a sketch. It’s entirely possible to just start spriting without first making a sketch to work off of, but in my opinion, you can never go wrong with laying down your foundation first. But how do you go about preparing a sketch, whether it’s scanned or drawn digitally, for spriting?

Sketching

unsuited sketch

Not a suitable sketch – too detailed

Preparing a sketch for spriting actually already starts while you’re sketching. It’s very important to keep your final product in mind: picture it in your head, lay the foundations for it, and work towards that final product. Being able to envision it in detail is a skill which will help you immensely.

Sketches which will be turned into sprites are different from sketches which will be turned into digital paintings. Sprites are small, which means that small details will end up disappearing or being completely unreadable on a small size. So, stick to bigger details!

Of course the bigger the sprite, the more details you can put in. If your final product will be on a canvas size of 500 by 500 pixels, you can put in a high amount of detail. But at more common sizes like 100 by 100 pixels, you’ll be a lot more restricted – there’s limited space and you’ll want to capture the essence, rather than the specifics.

Cleaning up

cleaning a sketch

Cleaning a sketch, before and after

Once you’re happy with it, the next step in preparing your sketch is to clean it up. If your sketch is on paper, I recommend scanning it now and doing the cleanup in Photoshop or your preferred program (MS Paint isn’t really suitable for this, although it is still possible if you really want to use it).

Any lines that are somewhat weak and thin, make them stronger and thicker. Get rid of helplines, non-essential lines and lines left over from sketching. Small lines will mostly disappear during resizing, but can still cause some confusion at a small scale.

The final part of cleaning up is to crop the edges of your canvas as close to the actual lines as possible.

Finishing up

You’re close to done now, but you still have a large image. The final step of preparing a sketch is to resize it.

In Photoshop, go to Image -> Image Size and enter the size you want the sprite to be. Other programs should have similar methods. While determining the size, keep in mind that you won’t be able to resize your sprite easily once you start on it, so think about it very carefully! Try a few different sizes if you need and pick the one that works best.

Sprite-ready sketch

Resized sketch

Now that the sketch is smaller, some lines may be somewhat faint. This happens especially when they’re on a transparent background. You can draw over them with a very small brush to make them thicker if needed. I usually have transparent backgrounds, so what I do is simply duplicate the layer with the lines until they’re as visible as I want them to be. Adding a background layer behind them can also work; if you do this I recommend going for a neutral grey, since this will have the least amount of influence on your vision when you start on colours.

And that’s all there is to it! You are now done with preparing the sketch, and can move on to drawing the sprite outlines.


Picture credits:
-All sketches made by Rhynn

 

About RhynnSensei

Rhynn picked up the pencil as soon as she was physically able to, and never put it down again. She currently focuses on pixel art, but is trying to brush up on her digital painting skills and general art skills at the same time. A fan of fantasy, her work is likely to feature lots of dragons.
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